
AI Couldn’t Have Made Star Wars: Galactic Racer’s Biddy Blas
Epic's upcoming Star Wars shooter is reportedly developed with an "AI first" production model, which means it'll never have its own Biddy Blas, Galactic Racer's breakout Weird Little Guy.
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Matt Purslow
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AI Couldn’t Have Made Star Wars: Galactic Racer’s Biddy Blas
Posted : Oct 13, 2026 2:30pm UTC
This is an IGN opinion piece from Mat Jones. He loves weird little guys in video games.
If your social feed is anything like mine, it’s been overtaken by a weird little crocodile man that’s knee-high to a Tauntaun and has an unresolved rage twelve times his size. His name is Biddy Blas , he’s one of Galactic Racer’s supporting cast, and he’s the best new thing to happen to Star Wars since Andor.
Give an AI as long a time as it needs: it couldn’t have made Biddy Blas.
With every new day, the ground underneath video games as a medium, one where professional creatives are valued and capable of negotiating an honest living, feels more and more unstable. Perfectly good studios are
in the name of brand restructuring. Electronic component prices have
. The cost of producing anything is rising due to the precarious supply of energy and the push to end
. It’s hard to imagine what the future of the medium looks like, regardless of AI’s role to play in it.
But look, I’m not a doomer – games continue to exist in spite of these truths because of the passion of the people involved. They’re also often better than they’ve ever been. Star Wars: Galactic Racer is a highlight for the under-served genre of arcadey high speed racer, with surprisingly in-depth vehicle customisation, heat management and opponent rivalry systems.
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