
Final Fantasy Resonance’s Combat Was An ‘Experiment’ To Combine FF5’s Job System with FF6’s Unique Characters
Final Fantasy Resonance ’s developer put copious amounts of thought into what a modern turn-based game might look like, and that included looking back at key moments of the series’ past
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Hayes Madsen
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games out there , giving us countless renditions of a character named Cid, a varied assortment of jobs and Limit Breaks, and establishing numerous other signatures of the series. While the franchise was once defined by breaking new ground for RPGS, in recent years it’s often felt like the series has looked toward embracing nostalgia and recapturing feelings of the past in order to find the way forward. And after years of the series veering into action games, it’s finally going back to its turn-based roots.
Editorial callout"As the first turn-based single-player entry in years,"
has the unenviable task of having to feel new and old all at once. An adaptation of the mobile game
, it follows in the footsteps of
, itself an adaptation of a mobile game. It’s also co-developed by Square Enix’s Team Asano, the studio behind the HD-2D games, and similarly uses that visual style—a mixture of retro 16-bit sprites and modern graphical effects.
“As a foundation, it’s very important [for us that] we have knowledge of
’s history and its past. But we’re also gamers at heart, so of course we play the latest games that are available outside of
. We have the sensibility of knowing
’s history, as well as the general feeling of playing more modern games,”
The team’s efforts to mesh a legendary gaming legacy with modern sensibilities manifest in a few different ways in
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