
Nintendo Intentionally Included Loading Screens in The Legend of Zelda: Ocarina of Time Remake, and Fans Are Torn
Nintendo has confirmed it intentionally included loading screens in its The Legend of Zelda: Ocarina of Time remake to "preserve the essence of the original game," and the internet isn't in love with the idea.
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The Legend of Zelda: Ocarina of Time
Editorial callout"Nintendo Intentionally Included Loading Screens in The Legend of Zelda: Ocarina of Time Remake, and Fans Are Torn"
Updated : Sep 8, 2026 7:24pm UTC
Nintendo has confirmed that it intentionally included loading screens in
The Legend of Zelda: Ocarina of Time remake
to "preserve the essence of the original game," and the internet isn't in love with the idea.
Confirmation that loading screens would cut into the remake's playtime arrived during
a gameplay demonstration shown as part of today's The Legend of Zelda 40th Anniversary Direct
. It's an extremely brief moment that saw series producer Eiji Aonuma confirm that the Ocarina of Time remake will channel the power of the Nintendo 64 when it launches for Nintendo Switch 2 this November.
"By the way, there's a loading screen whenever you move between areas," Aonuma said as Link and Navi traveled from Kokiri Forest to Hyrule Field. "This is something we intentionally kept to preserve the essence of the original game."
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