
Phantom Blade Zero Might Be This Year’s Most Stylish Action Game | IGN Preview
After half a day playing Phantom Blade Zero, it’s gone from mostly not on my radar to to the top of my wishlist this fall, and I truly cannot wait to dive back in later this month to see if it can deliver beyond those first handful of hours. At…
Author
Ryan McCaffrey
Reads
N/A
Full Story
Phantom Blade Zero Might Be This Year’s Most Stylish Action Game | IGN Preview
Editorial callout"As it turns out, “kung fu punk” is exactly as cool as it sounds."
Posted : Oct 9, 2026 12:00am UTC
There are a ton of boss fights, and they’re fantastic so far.
If you like style, PBZ is oozing it.
Framerate hitches on a beefy PC are a yellow flag this close to launch.
I play so many sweaty action games that pit me against insanely difficult bosses and require the most tight reaction times imaginable that it actually takes quite a lot to get me to pay attention these days. I’ll admit that when I first saw the Phantom Blade Zero gameplay trailers, I didn’t immediately get the hype. After all, this sword-wielding parry-happy action game exists in an era where we get at least a dozen of these a year. It only took about five minutes with developer S-GAME’s Phantom Blade Zero to see how it sets itself apart, though, with the most smooth and satisfying action since Sekiro, a surprising number of things to do and secrets to find while exploring each level, and a story that seems like it’ll go harder than I expected it to. After over six hours bum-rushing my way through the first leg of the adventure, I left utterly champing at the bit to play more, and have now joined the ranks of those who count this among their most anticipated games of 2026.
The thing that immediately jumped out at me about this finely honed action game is just how much it effortlessly oozes style. One cutscene has a character played by Donny Yen balancing a baby on the edge of his blade while he fights off numerous attackers, one boss encounter involved me fighting (and eventually taking on the form of) one of those awesome dancing lions you see in Chinatown on Chinese New Year – even the first few minutes have your character choosing which heart he wants to receive from a creepy ghost monster guy just to make sure you know that the game you’re playing is metal as hell. It’s honestly pretty hard to make your action game with a cool swordmaster protagonist fighting off hordes of monsters stand apart from all the others given how common this trope is at this point, and yet I don’t think there was any point in my time playing where I went more than half an hour without running into something I hadn’t seen before. It’s incredibly impressive stuff!
That’s all without getting to the combat itself, which is without question the star of the show here. I don’t think there was even one second of Phantom Blade Zero where I didn’t feel like a complete badass. Some of the many examples I encountered include: riding atop a horse-drawn wagon while fighting off armed pursuers and blocking their gunfire with your sword, killing off enemies with absolutely brutal finishers after you’ve broken their guard meter with repeated parries, and keeping two enemies at bay on either side of you by executing an absurdly cool double kick at the same time.
This game has an incredible knack for making you feel like you’re the only person in the world who could have pulled something like that off.
Related stories
Default grid
KotakuModern Warfare 4 Campaign Reviews Make It Sound Like It’s Surprisingly Good
A return to form if not to Call of Duty 's heyday
GameSpotIt’s Time For Epic Games And Its CEO To Touch Grass
Epic Games is under fire once again this week for its stance on AI, as the company is apparently pivoting to "AI-accelerated development"--and supreme overlord Tim Sweeney has been trying to make it seem as though he and his company are not bothered…
KotakuEarly Reviews Of You Can See Everything Are Stressing Me Out
I've never been more scared to see a movie that's not a horror film
KotakuReady Or Not: The Kotaku Review
It's useless to moralize: the sick thrill is the point
